How to get a KNOCKBACK 100 STICK *UPDATED 1.18*. Hey Guys, Hope you enjoy this video and sorry that I haven't uploaded for about a month! Thanks so much for the popularity of this video, OP Knockback Stick by agentcs6. en 1.8 /give Other. knockback 1000 stick because why not. Minify command The command Note: Minify the command to avoid issues :) Learn how to get an enchanted stick with knockback enchantment using the /give command. The knockback stick can push an opponent or mob from 3 to 12 blocks depending on the level of the stick. You can also use other enchantments such as sharpness, looting, and fiery. Need help with KnockBack system. Help and Feedback Scripting Support. NotoHazard (noto) February 25, 2021, 9:05am #1. I need help with a knockback system where if you hit someone, they go in the direction you are facing. But this script makes them go in the direction they are facing, which makes it very awkward to use. this is the localscript. 1. It sort of depends on the game engine you're using, but you can accomplish this effect by adding some relative force in the opposite direction of your character. For each weapon, you will designate some force for the variable, and when you fire, apply that amount of force to your actor. To add a little more cool effect, you can even make the /execute as @a at @s run tp @s @e[tag=knockback,limit=1,sort=nearest,distance=..2] and remove the armor stand: /execute as @e[tag=knockback] at @s unless block ~ ~-1 ~ air run kill @s. there's your template, now try to experiment with that. sorry if some syntax is wrong because I'm writing this off the top of my head. I was trying to make my sword as good as possible (sharp 5, mending, looting, etc) and all I needed left was knockback. So I got myself 2 knockback 2 books and tried to combine them for knockback 3 (which i thought was the limit) and it wouldn't let me get knockback 3. So I decide to look it up and the internet says knockback 2 being the max.
1 Answer. An operation of 1 is multiplying against your current base, which is 0. 100% of 0 is still 0. You'll want to use an operation of 0 instead, which is addition (and a generic.knockbackResistance of 1 is 100% chance to resist): /replaceitem entity @p slot.inventory.0 minecraft:stone 1 0 {display: {Name:"Anti-Knockback",Lore: ["Just so
My friend has a world with a bunch of different mini games that we have come up with/built. I want to make a sumo-type game where the goal is to use sticks (preferably with knockback*) to knock the other players off the platform. bC3DSdI.
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  • how to get a knockback 100 stick